Learn Unity and C# by Making Games / Clicker Game Project
Connect a button to code and make the game count player clicks.
Let’s click like it’s 1999.
ClickCounterGameManager)Open ClickCounter.cs and replace the code with:
1using TMPro;2using UnityEngine;3 4public class ClickCounter : MonoBehaviour5{6 public int clickCount = 0;7 public TextMeshProUGUI clickText;8 9 public void CountClick()10 {11 clickCount++;12 clickText.text = "Clicks: " + clickCount;13 }14}Let’s break it down:
clickCount keeps track of how many times you’ve clickedclickText is the UI label we updateCountClick() is the method that runs when the button is pressed+ iconClickCounter script into the slotClickCounter → CountClick()Now the button knows what function to run when clicked!
Select the GameObject with your ClickCounter script and in the Inspector:
ClickCountText UI element into the Click Text fieldThis connects the script to the visual label. 🧠
Congrats - you just made a working clicker mechanic! 🎉
Keep it small enough to finish in five minutes, then write down what changed and what Unity showed you.
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