Learn Unity and C# by Making Games / Clicker Game Project
Create the UI foundation for your first small game.
Think of it as the HUD layer in a game - for buttons, text, score counters, menus, etc.
Let’s set it up 👇
UI → CanvasClick the Canvas in the Hierarchy and look at the Inspector.
Screen Space - Overlay (default)Scale With Screen Size1920 x 10800.5 (for balanced scaling)This makes your UI responsive across different screen sizes - critical for WebGL and mobile builds.
UI → Text - TextMeshProClickCountTextUI → Button - TextMeshProClickButtonPosition it wherever you want. (Center works great for now.)
Next lesson = making the button actually count clicks.
Time to make the button actually do something. We’ll write a simple script to count clicks and update the text in real-time.
Keep it small enough to finish in five minutes, then write down what changed and what Unity showed you.
What is the best next step after reading a lesson section?
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Use this before starting a new Unity prototype.
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Official reference for Unity editor concepts, components, and workflows.
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The fastest way to verify classes, methods, and Unity-specific behavior.
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Checklists and creator resources for keeping projects moving.