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Learn Unity and C# by Making GamesLesson 17 of 17
5 minBeginnerFree
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Course contents
  1. 🧱 Building the Foundation for Your First Game UI5 min
  2. ✍️ Let’s Make That Button DO Something5 min
  3. ✍️ Make Your UI Feel Alive!5 min
  4. 🔊 Make Every Click Sound Delicious5 min
  5. 🖱️ Project 1: Clicker Game – Your First Fully Playable Game5 min
    1. 🧩 What You’ll Use
    2. ✅ Final Checklist for Your Clicker Game
    3. 🎨 UI
    4. 🧠 Script
    5. 🔗 Button Setup
    6. 🧪 Optional Polish
    7. 🧠 Recap
    8. 🎁 Bonus Challenge (Optional)
    9. 🚀 What’s Next?

Learn Unity and C# by Making Games / Clicker Game Project

🖱️ Project 1: Clicker Game – Your First Fully Playable Game

Bring the section together into a small playable clicker game.

Project setup checklist

Before you start

  • Basic computer skills
  • A willingness to build along inside Unity

You’ll be able to

  • Assemble the clicker game
  • Review the full flow
  • Identify polish opportunities
  • This is it - your first finished game in Unity.
  • Simple? Yes.
  • Playable? Absolutely.
  • Fun to watch your friends obsessively click for 30 minutes straight? Oh yeah. 😏

Let’s assemble everything we’ve built so far into one complete project.


🧩 What You’ll Use

  • Canvas with TextMeshPro UI
  • Button to count clicks
  • C# script for logic
  • AudioSource for satisfying click feedback
  • Dynamic updates (visuals + code)

✅ Final Checklist for Your Clicker Game

🎨 UI

  • Canvas set to Screen Space - Overlay with scale mode = Scale with Screen Size
  • ClickButton with TextMeshPro label
  • ClickCountText to show the current click total

🧠 Script

Your ClickCounter.cs should look something like this:

Example
csharp
1using TMPro;2using UnityEngine;3 4public class ClickCounter : MonoBehaviour5{6    public int clickCount = 0;7    public TextMeshProUGUI clickText;8    public AudioSource clickSound;9 10    public void CountClick()11    {12        clickCount++;13 14        if (clickSound != null)15            clickSound.Play();16 17        if (clickCount >= 10)18        {19            clickText.color = Color.yellow;20            clickText.fontSize = 60;21        }22 23        clickText.text = "Clicks: " + clickCount;24    }25}

🔗 Button Setup

  • On ClickButton, assign ClickCounter → CountClick() in the OnClick() section
  • Link your ClickCountText object to the script’s public field
  • Drag the AudioSource GameObject into the clickSound field

🧪 Optional Polish

  • Add button press animations (e.g. LeanTween)
  • Show a confetti burst after 50 clicks
  • Play a different sound when reaching a milestone
  • Add a reset or upgrade button to extend functionality

🧠 Recap

By completing this project, you’ve learned how to:

  • Set up a working UI
  • Write real C# game logic
  • Handle user input
  • Update visuals and audio in real time
  • Combine Unity components into a complete mini-game

You’ve officially published your first Unity game to yourself. Not bad.


🎁 Bonus Challenge (Optional)

  • Try exporting your game as a WebGL build (File → Build Settings → WebGL)
  • You can later upload it to itch.io and show off your masterpiece to the world!

🚀 What’s Next?

You crushed your first game. 🧨 Now let’s dig deeper into how Unity handles more complex gameplay like movement, physics, and collisions.

🏃 Go to Section 4 → WIP (Work In Progress)

Try It Yourself

  • Open Unity and recreate the smallest version of this lesson's main idea.
  • Change one value, name, or setting so you can see the cause and effect.
  • Use the Console or the Game view to confirm the result before moving on.

Keep it small enough to finish in five minutes, then write down what changed and what Unity showed you.

  • Reading the whole lesson before trying the first concrete step.
  • Changing multiple settings at once and losing track of what mattered.
  • Ignoring Console errors because the scene still appears to load.

Quick Check

What is the best next step after reading a lesson section?

Key Takeaways

  • A finished tiny game teaches more than an unfinished big idea.
  • Polish starts with clear feedback.
  • You now have a reusable pattern for UI-driven prototypes.

Resources

download

Project setup checklist

Use this before starting a new Unity prototype.

reference

Unity Manual

Official reference for Unity editor concepts, components, and workflows.

reference

Unity Scripting API

The fastest way to verify classes, methods, and Unity-specific behavior.

download

DMG Forge Resources

Checklists and creator resources for keeping projects moving.

Previous Lesson

🔊 Make Every Click Sound Delicious

5 min

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