Learn Unity and C# by Making Games / Clicker Game Project
Bring the section together into a small playable clicker game.
Let’s assemble everything we’ve built so far into one complete project.
ClickButton with TextMeshPro labelClickCountText to show the current click totalYour ClickCounter.cs should look something like this:
1using TMPro;2using UnityEngine;3 4public class ClickCounter : MonoBehaviour5{6 public int clickCount = 0;7 public TextMeshProUGUI clickText;8 public AudioSource clickSound;9 10 public void CountClick()11 {12 clickCount++;13 14 if (clickSound != null)15 clickSound.Play();16 17 if (clickCount >= 10)18 {19 clickText.color = Color.yellow;20 clickText.fontSize = 60;21 }22 23 clickText.text = "Clicks: " + clickCount;24 }25}ClickButton, assign ClickCounter → CountClick() in the OnClick() sectionClickCountText object to the script’s public fieldAudioSource GameObject into the clickSound fieldBy completing this project, you’ve learned how to:
You’ve officially published your first Unity game to yourself. Not bad.
You crushed your first game. 🧨 Now let’s dig deeper into how Unity handles more complex gameplay like movement, physics, and collisions.
Keep it small enough to finish in five minutes, then write down what changed and what Unity showed you.
What is the best next step after reading a lesson section?
download
Use this before starting a new Unity prototype.
reference
Official reference for Unity editor concepts, components, and workflows.
reference
The fastest way to verify classes, methods, and Unity-specific behavior.
download
Checklists and creator resources for keeping projects moving.