DMG Forge
ArticlesUnity TipsGamesAssets WIPCoursesAbout
ArticlesUnity TipsGamesAssets WIPCoursesAboutFree resources
LV 10 XP
Free resources
Now building:Me and M.A.X

DMG Forge

Unity tips, articles, assets, and devlogs for creators who want to build and finish.

AchievementsSavedSkill tree
Learn Unity and C# by Making GamesLesson 6 of 17
5 minBeginnerFree
XP0/17 · 0%
Next lesson
Course contents
  1. 📘 Installing Unity Hub & Unity Editor5 min
  2. 📘 Setting Up Visual Studio5 min
  3. 🧭 Unity Interface Overview for Beginners5 min
  4. 🛠️ Create a new 2D Project in Unity5 min
    1. 📁 Step 1: Open Unity Hub
    2. 🎨 Step 2: Choose the Right Template
    3. 📂 Step 3: Name & Save Your Project
    4. 📜 What You Should See
    5. 🧹 Optional: Organize Your Project from the Start
    6. 🔥 You’re Ready!
    7. 🚀 What’s Next?

Learn Unity and C# by Making Games / Tool Setup

🛠️ Create a new 2D Project in Unity

Create a clean 2D project and learn the first settings that matter.

Project setup checklist

Before you start

  • Basic computer skills
  • A willingness to build along inside Unity

You’ll be able to

  • Create a 2D project
  • Name and save the project clearly
  • Check the starting scene

Time to Make Your First Game World (Empty, but Full of Potential).

You’ve installed Unity. You’ve looked around the editor. Now it’s time to start a real 2D game project.

No pressure. Just a blank canvas of infinite game-dev possibility.

Let’s set things up the right way.


📁 Step 1: Open Unity Hub

  1. Launch Unity Hub
  2. Click the “Projects” tab
  3. Hit the “New Project” button

🎨 Step 2: Choose the Right Template

When the template menu appears:

  • Select 2D (Core)
  • NOT 3D, not URP, not HDRP, not “Rocket-Powered Raytracing Mode” (unless you’re making a tech demo for NASA)

This gives you a lightweight setup ideal for 2D games-faster load times, fewer headaches.


📂 Step 3: Name & Save Your Project

  • Project Name: ClickerGame or MyFirstUnityGame (or go wild, “Project Pancake” works too)
  • Location: Pick a folder you’ll remember (e.g. Documents/UnityProjects)

Tip

🎯 Tip: Avoid special characters or spaces in folder names. Unity gets twitchy.

Then… click Create. Unity will fire up and generate a shiny new 2D project just for you.


📜 What You Should See

Once it loads, you’ll see:

  • A blank Scene with a camera and light
  • The Hierarchy, Inspector, and Project windows
  • A completely empty world, just waiting for you to bring it to life

🧹 Optional: Organize Your Project from the Start

Create a few folders in your Assets/ directory:

  • Scripts/ – For all your C# code
  • Sprites/ – For images
  • Audio/ – For music and sound effects
  • Prefabs/ – For reusable objects
  • Scenes/ – For your level(s)

Right-click inside the Project window → Create → Folder

Info

🧼 A tidy project is a happy project.

🔥 You’re Ready!

From here, we can start building our first actual mechanic, but for now, take a moment to appreciate your shiny new playground.

You’re now a Unity developer 🎉


🚀 What’s Next?

  • Time to start learning how to code in Unity using C#!
  • Don’t worry, we’ll start simple and fun.

👨‍💻 Go to Lesson 7 → Variables and Data Types in Unity

Try It Yourself

  • Open Unity and recreate the smallest version of this lesson's main idea.
  • Change one value, name, or setting so you can see the cause and effect.
  • Use the Console or the Game view to confirm the result before moving on.

Keep it small enough to finish in five minutes, then write down what changed and what Unity showed you.

  • Reading the whole lesson before trying the first concrete step.
  • Changing multiple settings at once and losing track of what mattered.
  • Ignoring Console errors because the scene still appears to load.

Quick Check

What is the best next step after reading a lesson section?

Key Takeaways

  • Small projects still need clear folders and names.
  • The 2D template gives you the right starting defaults.
  • Saving early prevents confusing scene state.

Resources

download

Project setup checklist

Use this before starting a new Unity prototype.

reference

Unity Manual

Official reference for Unity editor concepts, components, and workflows.

reference

Unity Scripting API

The fastest way to verify classes, methods, and Unity-specific behavior.

download

DMG Forge Resources

Checklists and creator resources for keeping projects moving.

Previous Lesson

🧭 Unity Interface Overview for Beginners

5 min

Next Lesson

🧪 Variables and Data Types – Your Game’s Memory Bank

5 min

Back to course