Unity Tips
Jul 25, 2026 · 1 min read · dmg dekels
Use Light Probes Instead of Real-Time Lights on Dynamic Objects
Adding real-time dynamic lights increases shader passes and breaks draw call batching.
The Tip: Adding real-time dynamic lights increases shader passes and breaks draw call batching.
How to Use: Bake scene lighting into static lightmaps and place Light Probe Groups across gameplay areas. Dynamic objects sample realistic light from Light Probes without real-time lighting overhead.
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