Unity Tips
Jul 25, 2026 · 1 min read · dmg dekels
Stop Using SendMessage or BroadcastMessage
GameObject.SendMessage uses runtime string reflection to locate functions, which is slow and makes tracking call sites difficult.
The Tip: GameObject.SendMessage uses runtime string reflection to locate functions, which is slow and makes tracking call sites difficult.
How to Use: Replace SendMessage calls with C# interfaces, events, or direct component reference calls.
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