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Jul 25, 2026 · 1 min read · dmg dekels

Single-Editor Multi-Client Multiplayer Testing (Unity 6)

Testing client/host network interaction previously required making standalone builds or running secondary editor processes.

#Debugging

The Tip: Testing client/host network interaction previously required making standalone builds or running secondary editor processes.

How to Use: Open Unity 6’s native multiplayer testing toolset to launch and simulate a Host and multiple Client instances simultaneously within a single Editor window.

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Ddmg dekelsUnity creator & indie dev guide

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