DMG Forge
ArticlesUnity TipsGamesAssets WIPCoursesAbout
ArticlesUnity TipsGamesAssets WIPCoursesAboutFree resources
LV 10 XP
Free resources
Now building:Me and M.A.X

DMG Forge

Unity tips, articles, assets, and devlogs for creators who want to build and finish.

AchievementsSavedSkill treePrivacy

Unity Tips

Jul 25, 2026 · 1 min read · dmg dekels

Preallocate Collection Capacities

Initializing generic collections via new List<T>() causes automatic background array resizing and heap allocations as items are added.

#Performance

The Tip: Initializing generic collections via new List<T>() causes automatic background array resizing and heap allocations as items are added.

How to Use: Pass the expected element count into the list constructor upfront.

using System.Collections.Generic;
using UnityEngine;

public class ParticlePool : MonoBehaviour
{
    // Allocates fixed storage upfront, eliminating dynamic array expansion GC
    private List<GameObject> activeParticles = new List<GameObject>(500);
}

Article complete

XP lands automatically when you reach the end.

Rate this article

Comments

Comments are held for moderation before appearing publicly.

Author

Ddmg dekelsUnity creator & indie dev guide

Related articles

Unity Dev Tools Workflow Templates: Build Faster With Proven PatternsUnity Dev Tools Training and Certification Paths: A Technical Professional's GuideUnity Dev Tools Hiring Guide and Interview Questions: What to Ask and Why It Matters