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Jul 25, 2026 · 1 min read · dmg dekels

Avoid LINQ in High-Frequency Game Code

Standard LINQ extensions (.Where(), .Select(), .Any()) generate intermediate allocations on the heap that trigger garbage collection.

#Performance

The Tip: Standard LINQ extensions (.Where(), .Select(), .Any()) generate intermediate allocations on the heap that trigger garbage collection.

How to Use: Use standard for or foreach loops over arrays or preallocated lists inside gameplay logic and update loops.

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Ddmg dekelsUnity creator & indie dev guide

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