All Posts
How To Create Art Consistency In Your Game
If you’re making a game, art consistency matters a lot more than most people think at first. It keeps your world feeling believable, helps players connect with your story, and just plain makes everything look more polished. But actually achieving consistency in game art can challenge even seasoned developers. I’ll walk you through my approach […]
Read MoreManaging Scope Creep In Solo Indie Game Projects
Managing the scope of a solo indie game project can be pretty tricky, especially when your inspiration keeps coming up with new ideas. It’s easy to fall into the trap of “just one more feature,” and that’s when scope creep sneaks in to create bigger headaches than you’d expect. I’m here to share my personal […]
Read MoreBalancing Design And Programming Tasks As A Solo Developer
If you’re building projects all by yourself, juggling design and programming can feel like running two marathons at the same time. I’ve been there plenty of times. Designing what the user sees while also handling all the code that powers it isn’t easy. For solo devs, this balancing act is common, especially if you’re building […]
Read MoreCreating Engaging Characters For Story-Driven Games
Characters are the heart of any storydriven game. Whether it’s a sprawling RPG or a tight narrative adventure, strong and engaging characters turn good gameplay into a memorable experience. Maybe you’ve noticed how much players talk about their favorite game characters long after the credits roll. That’s no accident. Building compelling characters takes more than […]
Read MoreTime Management Under Solo Teams
Solo game development can feel like a wild ride, especially when you’re juggling coding, art, music, testing, and, oh yeah, trying to have a life outside your computer screen. Whether you’re aiming to get your indie title noticed or just squeezing in game dev time around work and gaming, getting a grip on your schedule […]
Read MoreUsing Color Theory To Enhance Game Atmosphere
Color theory often flies under the radar for many players, but in game development, it comes up a lot because of how much it shapes the entire vibe of a space. Game worlds aren’t just built with polygons and textures; they’re brought to life through careful choices about hues, light, and saturation. When you start […]
Read More