This is it — your first finished game in Unity.
Simple? Yes.
Playable? Absolutely.
Fun to watch your friends obsessively click for 30 minutes straight? Oh yeah. 😏
Let’s assemble everything we’ve built so far into one complete project.
🧩 What You’ll Use
- Canvas with TextMeshPro UI
- Button to count clicks
- C# script for logic
- AudioSource for satisfying click feedback
- Dynamic updates (visuals + code)
✅ Final Checklist for Your Clicker Game
🎨 UI
- Canvas set to Screen Space – Overlay with scale mode = Scale with Screen Size
ClickButton
with TextMeshPro labelClickCountText
to show the current click total
🧠 Script
Your ClickCounter.cs
should look something like this:
using TMPro;
using UnityEngine;
public class ClickCounter : MonoBehaviour
{
public int clickCount = 0;
public TextMeshProUGUI clickText;
public AudioSource clickSound;
public void CountClick()
{
clickCount++;
if (clickSound != null)
clickSound.Play();
if (clickCount >= 10)
{
clickText.color = Color.yellow;
clickText.fontSize = 60;
}
clickText.text = "Clicks: " + clickCount;
}
}
🔗 Button Setup
- On
ClickButton
, assignClickCounter → CountClick()
in the OnClick() section - Link your
ClickCountText
object to the script’s public field - Drag the
AudioSource
GameObject into theclickSound
field
🧪 Optional Polish
- Add button press animations (e.g. LeanTween)
- Show a confetti burst after 50 clicks
- Play a different sound when reaching a milestone
- Add a reset or upgrade button to extend functionality
🧠 Recap
By completing this project, you’ve learned how to:
✅ Set up a working UI
✅ Write real C# game logic
✅ Handle user input
✅ Update visuals and audio in real time
✅ Combine Unity components into a complete mini-game
You’ve officially published your first Unity game to yourself. Not bad.
🎁 Bonus Challenge (Optional)
Try exporting your game as a WebGL build (File → Build Settings → WebGL)
You can later upload it to itch.io and show off your masterpiece to the world!
🚀 What’s Next?
You crushed your first game. 🧨 Now let’s dig deeper into how Unity handles more complex gameplay like movement, physics, and collisions.
🏃 Go to Section 4 → Player Movement & Physics