🖱️ Project 1: Clicker Game – Your First Fully Playable Game

This is it — your first finished game in Unity.
Simple? Yes.
Playable? Absolutely.
Fun to watch your friends obsessively click for 30 minutes straight? Oh yeah. 😏

Let’s assemble everything we’ve built so far into one complete project.


🧩 What You’ll Use

  • Canvas with TextMeshPro UI
  • Button to count clicks
  • C# script for logic
  • AudioSource for satisfying click feedback
  • Dynamic updates (visuals + code)

✅ Final Checklist for Your Clicker Game

🎨 UI

  • Canvas set to Screen Space – Overlay with scale mode = Scale with Screen Size
  • ClickButton with TextMeshPro label
  • ClickCountText to show the current click total

🧠 Script

Your ClickCounter.cs should look something like this:


🔗 Button Setup

  • On ClickButton, assign ClickCounter → CountClick() in the OnClick() section
  • Link your ClickCountText object to the script’s public field
  • Drag the AudioSource GameObject into the clickSound field

🧪 Optional Polish

  • Add button press animations (e.g. LeanTween)
  • Show a confetti burst after 50 clicks
  • Play a different sound when reaching a milestone
  • Add a reset or upgrade button to extend functionality

🧠 Recap

By completing this project, you’ve learned how to:

✅ Set up a working UI
✅ Write real C# game logic
✅ Handle user input
✅ Update visuals and audio in real time
✅ Combine Unity components into a complete mini-game

You’ve officially published your first Unity game to yourself. Not bad.


🎁 Bonus Challenge (Optional)

Try exporting your game as a WebGL build (File → Build Settings → WebGL)
You can later upload it to itch.io and show off your masterpiece to the world!


🚀 What’s Next?

You crushed your first game. 🧨 Now let’s dig deeper into how Unity handles more complex gameplay like movement, physics, and collisions.

🏃 Go to Section 4 → Player Movement & Physics