Time to Make Your First Game World (Empty, but Full of Potential).
You’ve installed Unity. You’ve looked around the editor. Now it’s time to start a real 2D game project.
No pressure. Just a blank canvas of infinite game-dev possibility.
Let’s set things up the right way.
📁 Step 1: Open Unity Hub
- Launch Unity Hub
- Click the “Projects” tab
- Hit the “New Project” button
🎨 Step 2: Choose the Right Template
When the template menu appears:
- Select 2D (Core)
- NOT 3D, not URP, not HDRP, not “Rocket-Powered Raytracing Mode” (unless you’re making a tech demo for NASA)
This gives you a lightweight setup ideal for 2D games—faster load times, fewer headaches.
📂 Step 3: Name & Save Your Project
- Project Name:
ClickerGame
orMyFirstUnityGame
(or go wild, “Project Pancake” works too) - Location: Pick a folder you’ll remember (e.g.
Documents/UnityProjects
)
🎯 Tip: Avoid special characters or spaces in folder names. Unity gets twitchy.
Then… click Create. Unity will fire up and generate a shiny new 2D project just for you.
📜 What You Should See
Once it loads, you’ll see:
- A blank Scene with a camera and light
- The Hierarchy, Inspector, and Project windows
- A completely empty world, just waiting for you to bring it to life
🧹 Optional: Organize Your Project from the Start
Create a few folders in your Assets/
directory:
Scripts/
– For all your C# codeSprites/
– For imagesAudio/
– For music and sound effectsPrefabs/
– For reusable objectsScenes/
– For your level(s)
Right-click inside the Project window → Create → Folder
🧼 A tidy project is a happy project.
🔥 You’re Ready!
From here, we can start building our first actual mechanic, but for now, take a moment to appreciate your shiny new playground.
You’re now a Unity developer 🎉
🚀 What’s Next?
Time to start learning how to code in Unity using C#!
Don’t worry, we’ll start simple and fun.
👨💻 Go to Lesson 7 → Variables and Data Types in Unity