🛠️ Create a new 2D Project in Unity

Time to Make Your First Game World (Empty, but Full of Potential).

You’ve installed Unity. You’ve looked around the editor. Now it’s time to start a real 2D game project.

No pressure. Just a blank canvas of infinite game-dev possibility.

Let’s set things up the right way.


📁 Step 1: Open Unity Hub

  1. Launch Unity Hub
  2. Click the “Projects” tab
  3. Hit the “New Project” button

🎨 Step 2: Choose the Right Template

When the template menu appears:

  • Select 2D (Core)
  • NOT 3D, not URP, not HDRP, not “Rocket-Powered Raytracing Mode” (unless you’re making a tech demo for NASA)

This gives you a lightweight setup ideal for 2D games—faster load times, fewer headaches.


📂 Step 3: Name & Save Your Project

  • Project Name: ClickerGame or MyFirstUnityGame (or go wild, “Project Pancake” works too)
  • Location: Pick a folder you’ll remember (e.g. Documents/UnityProjects)

🎯 Tip: Avoid special characters or spaces in folder names. Unity gets twitchy.

Then… click Create. Unity will fire up and generate a shiny new 2D project just for you.


📜 What You Should See

Once it loads, you’ll see:

  • A blank Scene with a camera and light
  • The Hierarchy, Inspector, and Project windows
  • A completely empty world, just waiting for you to bring it to life

🧹 Optional: Organize Your Project from the Start

Create a few folders in your Assets/ directory:

  • Scripts/ – For all your C# code
  • Sprites/ – For images
  • Audio/ – For music and sound effects
  • Prefabs/ – For reusable objects
  • Scenes/ – For your level(s)

Right-click inside the Project window → Create → Folder

🧼 A tidy project is a happy project.


🔥 You’re Ready!

From here, we can start building our first actual mechanic, but for now, take a moment to appreciate your shiny new playground.

You’re now a Unity developer 🎉


🚀 What’s Next?

Time to start learning how to code in Unity using C#!
Don’t worry, we’ll start simple and fun.

👨‍💻 Go to Lesson 7 → Variables and Data Types in Unity